![]() ![]() To install, unzip the file, then simply copy and paste the contents of the folder into the DF directory and overwrite when prompted. If you are not using LNP or MNP, click here (1.65 MB, zip archive) to download the patch from the Dwarf Fortress File Depot. Don't forget to go over your start up settings again in LNP or MNP after activating this. Simply select this from the preexisting graphics set choices. This is already pre-bundled with them, so no need to install the patch. For the Lazy Newb Pack for Linux, click here for the installer by andrewd18. ![]() For the MacNewbie Pack for Macs, click here to get the latest version by fricy. For the Lazy Newb Pack for Windows, click here to get the latest unofficial expanded version compiled by PeridexisErrant. ![]() As these contain various bugfixes, plugins, and utilities that will make your Dwarf Fortress experience much more pleasant (particularly the indispensible Dwarf Therapist utility). I highly recommend that you use this with the Lazy Newb Pack (available for Windows, Mac, and Linux users). Please back up your game before using graphic sets. I highly recommend that you download those instead, as they also come with a ton of useful utilities. They are bundled together with PeridexisErrant's DF Starter Pack for Windows, fricy's MacNewbie Pack for Mac, and Beautato's Linux Lazy Newb Pack for Linux. Some people have kindly made a temporary update for this set. NOTICE:This graphics set has not been officially updated for the newest DF versions (DF2014), since I didn't have much free time in 2014 and I am now devoting my time on remaking a different version with higher resolution tiles for TWBT. If you have any comments, suggestions, or problems, please don't hesitate to tell me about them. Just make sure to forbid traffic on it to avoid trampling them to bare ground. ![]() This makes it easier to distinguish pasturable areas from bare rock and sand, tell apart different biomes, as well as letting you plan green (or blue, if you're going with cave moss) gardens along your entrance halls. Unlike other tilesets, this also specifically sets aside different tiles for grass which also animates (giving it the effect of gently rustling in the wind). It focuses on consistency and stylized realism to harmonize the different tiles and give a more "medieval" atmosphere to the game. The only known solution to this is to manually remove it via cleaning or use DFHack.A 16x16 graphics set for DF2012 (v0.34.11v01). The only real problem can be that the amount of blood on the map can eventually overload your computer and kill the fort via 'fps death' (basically slow it to a crawl). Some minor negative thoughts can be caused by the dirtiness. Unless you are in an evil biome or have some other source of blood with 'special properties' on your map it should not be a grave issue, as said contaminants don't affect movement. Thus, the amount of blood (and other contaminants) on the map can increase without limit. It may multiply itself into multiple blood pools! (See ). Here is where the known bug that occurs when a blood pool is displaced by water in this way by, for example, rain, comes into play. They can't be in the same tile as a 'regular' liquid though, which means that instead of mixing with say, water, the blood pools will move somewhere else. Pools, smears, and splatters can stack (to unlimited amounts), they never upgrade to a full tile of blood. Splatters can upgrade to smears by being repeatedly tracked. Blood can be present on a tile in these forms, from the smallest to largest amount Ī blood pool can create splatters when creatures track through it. There's a known problem/bug in the game where blood tends to multiply itself. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |